M I D N I G H T

Q U A K E

Episodes Archive


Quake

000.

Introduction

BackgroundYou get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly."An enemy codenamed Quake, [sic] is using his slipgates to insert death squads inside our bases to kill, steal, and kidnap."The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but from another dimension. They say Quake's preparing to unleash his real army, whatever that is."You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable."


Prelude to Destruction
While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you.
You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun and get moving.


001.

Dimension of the Doomed

7/1 Levels

The Mystical Past Comes Alive...

As the corpse of the monstrous entity Chthon sinks back into the lava whence it rose, you grip the Rune of Earth Magic tightly. Now that you have conquered the Dimension of the Doomed, realm of Earth Magic, you are ready to complete your task. A Rune of magic power lies at the end of each haunted land of Quake. Go forth, seek the totality of the four Runes!


002.

The Realm of Black Magic

7/1 Levels

Ancient Castles and Strange Beasts Ahead...

The Rune of Black Magic throbs evilly in your hand and whispers dark thoughts into your brain. You learn the inmost lore of the Hell-Mother; Shub-Niggurath! You now know that she is behind all the terrible plotting which has led to so much death and horror. But she is not inviolate! Armed with this Rune, you realize that once all four Runes are combined, the gate to Shub-Niggurath's Pit will open, and you can face the Witch-Goddess herself in her frightful otherworld cathedral.


003.

The Netherworld

7/1 Levels

Primal Fear in a Strange Dimension...

The charred viscera of diabolic horrors bubble viscously as you seize the Rune of Hell Magic. Its heat scorches your hand, and its terrible secrets blight your mind. Gathering the shreds of your courage, you shake the devil's shackles from your soul, and become ever more hard and determined to destroy the hideous creatures whose mere existence threatens the souls and psyches of all the population of Earth!


004.

The Elder World

7/1 Levels

Your Worst Nightmares Come True...

Despite the awful might of the Elder World, you have achieved the Rune of Elder Magic, the capstone of all types of arcane wisdom. Beyond good and evil, beyond life and death, the Rune pulsates, heavy with import. Patient and potent, the Elder Being Shub-Niggurath weaves her dire plans to clear off all life from the Earth, and bring her foul offspring to our world! For all the dwellers in these nightmare dimensions are her descendants! Once all Runes of magic power are united, the energy behind them will blast open the Gateway to Shub-Niggurath, and you can travel there to foil the Hell-Mother's plots in person.


005.

Shub-Niggurath's Pit

Boss Level

Now, you have all four Runes. You sense tremendous invisible forces moving to unseal ancient barriers. Shub-Niggurath had hoped to use the Runes herself to clear off the Earth, but now instead, you will use them to enter her home and confront her as an avatar of avenging Earth-life. If you defeat her, you will be remembered forever as the savior of the planet. If she conquers, it will be as if you had never been born.

Congratulations and well done! You have beaten the hideous Shub-Niggurath, and her hundreds of ugly changelings and monsters. You have proven that your skill and your cunning are greater than all the powers of Quake.

You are the Master now.
Id Software salutes you.


006.

Dimension of the Past

11/2 Levels

A new journey through the shadows of Quake's past.
Return to the nightmare.
Face your legacy.

Congratulations and well done. You have shown excellent skill traveling from one realm to another, defeating vicious monsters and beasts. You are a true ranger. We salute you."


007.

Quake 64

25 Levels

An evil being is threatening to destroy the world, and you must collect four runes to stop her.
Battle through nightmarish dimensions, collect the runes,
and defeat the ancient evil threatening Earth.

X X X X X


The Scourge
of Armagon

008.

Fortress of the Dead

After the defeat of Shub-Niggurath and her minions, the protagonist (the Ranger) returns to find Earth overrun once more by hellish creatures. Armagon, another of Quake’s powerful generals, seeks to continue the invasion where Shub-Niggurath failed. The mission pack “Scourge of Armagon” unfolds across three episodes, featuring 15 new single-player levels (including the episode “Fortress of the Dead”), new monsters like the mechanical Centroid and weapon-stealing Gremlins, and new weapons such as the proximity mine launcher, laser cannon, and Thor’s hammer, Mjolnir. Rangers must battle through military bases, gothic crypts, and deadly fortresses, facing booby traps, unique puzzles, and relentless enemies, culminating in a final confrontation with Armagon himself

Deep within the bowels of the Research Facility, you discover the passage that the followers of Quake have used to enter our world. The bastards used some type of gigantic teleporter to overload one of our own slipgates! As long as this portal exists, Earth will never be safe from Quake's cruel minions. If you can find the source of the portal's power, you can shut it down—possibly forever. With only a moment's consideration for your own safety, you re-enter the dark domain, knowing Hell would be a better fate than experiencing the reign of Quake.


009.

Dominion of Darkness

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010.

The Rift

X X X X X

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Dissolution
of Eternity

011.

Hell's Fortress

X X X X X

X X X X X


012.

The Corridors of Time

X X X X X

X X X X X


Abyss of Pandemonium

013.

The Forgotten One

X X X X X

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014.

Heresy

X X X X X

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015.

Beyond Belief

X X X X X

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Copper

017.

Underdark Overbright

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018.

The Punishment Due

X X X X X

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Dimension of
the Machine

019.

Realm of the Machinists

X X X X X

X X X X X


020.

Realm of the Blacksmiths

X X X X X

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021.

Realm of the Stonemasons

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022.

Realm of the Cultists

X X X X X

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023.

Realm of the Astrologers

X X X X X

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024.

Chthon's Vengeance

Boss Level

X X X X X

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025.

Terra

xx/xx Levels

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026.

Rubicon 2

xx/xx Levels

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027.

A Roman Wilderness of Pain

xx/xx Levels

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028.

Contract Revoked

xx/xx Levels

X X X X X

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029.

Deathmatch Dimension

xx/xx Levels

X X X X X

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030.

QDOOM

xx/xx Levels

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